#ifndef __BULLET_H_
#define __BULLET_H_

#include "GameObj.h"

class Bullet:public GameObj
{
public:
	Bullet(void);
	Bullet(CCSprite*);
	~Bullet(void);
	void update(float deltime,CCSprite* player);
	void setPos(CCSprite*);
private:
	CCSprite* body2;
};

#endif
